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Enric Alarcón Mir
Enric Alarcón Mir

Enric Alarcón Mir

Level Designer

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About

  • I’m Enric, a Level Designer with hands-on experience delivering content for published titles across roguelikes, puzzle games, adventure shooters, and MMO PvP/PvE. I contributed to multiple shipped 3D titles and worked in Unreal Engine 5 on full-scale level pipelines, from concept to final iteration, collaborating closely with art, code, and design leadership.

  • In my recent role at Maniac Panda Games, I owned the design and scripting of PvE and PvP maps for Outer Ring, integrating changes based on player feedback and technical constraints to deliver levels that support both systemic gameplay and moment-to-moment action.

  • My strength lies in combining clean spatial thinking with iterative polish. I’m deeply motivated by player experience and thrive in studios where quality, communication, and thoughtful craft are prioritized.

Experience

LEVEL DESIGNER (UE5) - OUTER RING (MMO - SHOOTER)

MANIAC PANDA GAMESAug 2023 — Nov 2024BARCELONA
  • Designed and implemented 4 arenas (PvE & PvP), collaborating with combat and AI designers to ensure they respect the needs of the team and different game modes (deathmatch, capture the flag, horde mode).

  • Collaborated with multiple departments (AI, Art, Coding, ...) to create and adjust the narrative and tone behind the levels, dress them, and ensure the expected performance based on technical limitations.

  • Created and updated scalable documents of the levels, with detailed explanations to help other designers understand both the level and the design process.

  • Iterated on the levels based on regular playtest sessions with the design team and, later, with other departments (QA, Art, Coding).

GAME & LEVEL DESIGNER (UE5) - STONEBANE (PUZZLES)

BELLY TRAP STUDIOFeb 2022 — Jun 2023BARCELONA
  • Prototyped and playtested the different mechanics of the game, using Blueprints, to validate the core vision and the target audience.

  • Designed 15 levels across 2 worlds, focusing on pacing, respecting the core vision, and narrative setting, resulting in engaging and well-received game content.

  • Ensured strong readability and gameplay balance (collisions and distances) in final dressed levels by partnering with the environment artist through regular feedback and iteration.

  • Iterated the levels and their pacing with internal and external playtesting. Gathered feedback and used it to improve the pacing and clarity of the puzzles.

JUNIOR GAME DESIGNER (Unity) - DEFLECTOR (ROGUELIKE)

ARROWFIST GAMESOct 2021 — Apr 2022BARCELONA
  • Designed 2 bosses and 8 enemies, creating more balanced content for 2 new game worlds.

  • Designed 2 characters and 10 skills, resulting in adding new playstyles (sniper and shotgun) and building diversity.

  • Balanced gameplay (3 currencies & +32 skills) using real player data from Steam via Unity Analytics, improving fairness and player engagement.

  • Created detailed design documentation for 10 skills, 8 enemies, and 2 systems, facilitating efficient implementation by the programming department.

Education

DEGREE IN VIDEO GAME DEVELOPMENT (CODE & DESIGN)

ENTI - University of BarcelonaJan 2017 — Dec 2021

LEVEL DESIGN FOR GAMES (COURSE)

CGMAJan 2022 — Dec 2022

Skills

TECHNICAL SKILLS

No skills

SOFT SKILLS

No skills

Languages

Catalan

Native

Spanish

Native

English

B2

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